Here is a list of tings I read/watched/played/etc. this week that you might find interesting or enjoyable:
Things to read Link to heading
- The fastest double-to-string algorithm you’ve never heard of — I always enjoy reading about how floating point formats work.
- Neural Super Sampling and Denoising — Interesting deep-dive about super sampling and denoising from Arm.
- Moving integer division to floating-point is trivial — I really like reading about floaing points :)
- Inverse kinematics and foot locking — I never had the chance to work on an IK system, and it’s something I’d love to do some day. This article describes in depth some of the details that can greatly improve the quality of the results.
- The mathematical beauty of hyperbezier curves — Another one of my obsessions: Bézier curves. Raph strikes again with yet another fascinating article on the topic.
- La horde du contrevent — La horde is finally going to be available in English. I am truly curious to see how well it will preserve the original style. This book is definitely a translation challenge.
Things to watch Link to heading
- The Bureau — An espionage thriller that feels much more grounded than most shows and movies.
- We need to talk about Leopold — Sigh. Wtf. Also, lol.
- Turbocharging the worst VESA local bus graphics card — This will either bring you fond memories, or nightmares about the MS-DOS days.
- Île de Pâques — A short documentary that goes beyond the superficial and common trope about what happened to the Rapa Nui. In French.
- Reducing graphics API complexity — Seb’s must-watch take on graphics APIs and a possible path forward.
Things I did Link to heading
- Second roughness — This PR adds a second, optional, specular lobe to Filament’s materials. This feature can be used to create more realistic metallic surfaces or, in general, any material with a hazy appearance. An implementation of Forgotten metal knowledge.