Here is a list of tings I read/watched/played/etc. this week that you might find interesting or enjoyable:
Things to read Link to heading
- SIMD in the 90s — Great article explaining what Intel’s MMX was all about.
- Linear algebra done right — Contains a lot of stuff that I feel like I have to relearn every few years.
- Double-double: 31 digits of precision without leaving the FPU — I really, really like reading about floaing points :)
- Curvature Béziers — Yet another fascinating article on Bézier curves, this time with a focus on curvature.
- Blackbody: 4 rational fits — A set of analytical fits for blackbody colors, from 798 to 5772 K. I have used a common fit before, but these fits look more useful in some situations.
- What happens when a GPU reads memory — More information about how GPUs work is always welcome.
Things to watch Link to heading
- How the Game Boy Advance’s graphics modes made it so advanced — A tour of the GameBoy Advance’s graphics modes. I had a blast programming for the GBA back then, I kind of miss this style of graphics programming.