<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Articles on Romain Guy</title><link>https://www.romainguy.dev/tags/articles/</link><description>Recent content in Articles on Romain Guy</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 06 Aug 2026 20:28:54 -0700</lastBuildDate><atom:link href="https://www.romainguy.dev/tags/articles/index.xml" rel="self" type="application/rss+xml"/><item><title>Things 1</title><link>https://www.romainguy.dev/posts/2026/things-1/</link><pubDate>Thu, 06 Aug 2026 00:00:00 +0000</pubDate><guid>https://www.romainguy.dev/posts/2026/things-1/</guid><description>&lt;p&gt;Here is a list of tings I read/watched/played/etc. this week that you might find interesting or enjoyable:&lt;/p&gt;
&lt;h1 id="things-to-read"&gt;
 Things to read
 &lt;a class="heading-link" href="#things-to-read"&gt;
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&lt;ul&gt;
&lt;li&gt;&lt;a href="https://towardsdev.com/cpp26-std-hive-deep-dive-tutorial-5bdaa44f4d94" class="external-link" target="_blank" rel="noopener"&gt;A Deep Dive into C++26 std::hive: The Ultimate Container for Active Data&lt;/a&gt; — Some details about the internals of C++ 26&amp;rsquo;s new data structure.&lt;/li&gt;
&lt;li&gt;&lt;a href="https://lemire.me/blog/2026/08/02/how-fast-is-c26s-stdhive/" class="external-link" target="_blank" rel="noopener"&gt;How fast is C++26’s std::hive?&lt;/a&gt; —
Pretty self-explanatory and useful numbers to keep in mind.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://graphics.ucsd.edu/~henrik/papers/skin_bssrdf/skin_bssrdf.pdf" class="external-link" target="_blank" rel="noopener"&gt;A Spectral BSSRDF for Shading Human Skin&lt;/a&gt; — A spectral shading model
that can be used to render different skin tones.&lt;/li&gt;
&lt;li&gt;&lt;a href="https://ssteinberg.xyz/2026_surface_scattering_accuracy/2026_surface_scattering_accuracy.pdf" class="external-link" target="_blank" rel="noopener"&gt;On the Accuracy of Surface Scattering Theories&lt;/a&gt; —
Another reason why our rendering models are not quite good enough.&lt;/li&gt;
&lt;li&gt;&lt;a href="https://jcgt.org/published/0015/02/01/" class="external-link" target="_blank" rel="noopener"&gt;A Texture Lookup Approach to Bézier Curve Evaluation on the GPU&lt;/a&gt; — A clever use of GPU textures units to render Bézier curves efficiently.&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.viz.com/shonenjump/chapters/haikyu" class="external-link" target="_blank" rel="noopener"&gt;Haikyu!!&lt;/a&gt; — I&amp;rsquo;ve been re-reading this manga. The
anime is also worth it, for the animation itself.&lt;/li&gt;
&lt;li&gt;&lt;a href="https://en.wikipedia.org/wiki/Annapurna_%28book%29" class="external-link" target="_blank" rel="noopener"&gt;Annapurna: First Conquest of an 8000-meter Peak&lt;/a&gt; — Maurice Herzog&amp;rsquo;s account of the first successful ascent of Annapurna. Read the French original if you can. And you might want to read &lt;em&gt;True Summit&lt;/em&gt; afterwards.&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id="things-to-watch"&gt;
 Things to watch
 &lt;a class="heading-link" href="#things-to-watch"&gt;
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&lt;ul&gt;
&lt;li&gt;&lt;a href="https://www.youtube.com/watch?v=EU_nQh8wg5A" class="external-link" target="_blank" rel="noopener"&gt;Benchmarking - It&amp;rsquo;s About Time&lt;/a&gt; — Benchmarking is
hard, but Matt Godbolt makes it fun and interesting.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Nirvanna the Band the Show the Movie&lt;/em&gt; — I watched it without knowing what it was really about.
You should do the same, it takes an unexpected turn.&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id="things-i-want-to-try"&gt;
 Things I want to try
 &lt;a class="heading-link" href="#things-i-want-to-try"&gt;
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&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://github.com/wasmcomputercompany/wasmo" class="external-link" target="_blank" rel="noopener"&gt;Wasmo&lt;/a&gt; — An Open Source &amp;ldquo;cloud computer&amp;rdquo;.&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/morishuz/delaunay32" class="external-link" target="_blank" rel="noopener"&gt;delaunay32&lt;/a&gt; — Fast, parallel 2D Delaunay triangulation using exact integer predicates.&lt;/li&gt;
&lt;/ul&gt;</description></item></channel></rss>